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1. TriExporter 2 - in EVE Technology Lab [original thread]
Edited by: Talula Honaloola on 07/03/2008 08:43:05 I'm using vista so maybe thats a problem but it does nothing on my machine.... edit - have i just been scammed?
- by Talula Honaloola - at 2008.03.07 08:42:00
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2. TriExporter - in EVE Technology Lab [original thread]
I use lightwave too, but i'm not well versed in it. What plugins do you use for LODding?
- by Talula Honaloola - at 2008.03.07 08:00:00
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3. TriExporter - in EVE Technology Lab [original thread]
Is it possible to retrieve the LODs using triexporter? Or is it all unpacked into the same model?
- by Talula Honaloola - at 2008.03.05 06:25:00
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4. Mining Overhaul - in Player Features and Ideas Discussion [original thread]
I agree with Kiki that the ore quality/types system in place is fine and easy to grasp so that doesn't need to be changed. The location idea however, is great - except that it would probably mess up belt ratting, a common fund raiser in 0.0. Com...
- by Talula Honaloola - at 2008.01.28 04:29:00
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5. What is the reality of range? - in Ships and Modules [original thread]
Could that be the problem? That range is difficult to implement? I've read a number of posts that echo Xoduse's. Are any FC's willing to comment on why they don't use the extra range? I'd like to hear from everyone, as to why they do/don't use ...
- by Talula Honaloola - at 2008.01.07 06:41:00
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6. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I was thinking along the lines of a SOV system that uses Stations anchored at the planets ( towers that can be upgraded to outpost like structures? ) which reduces POS spamming. Only the stations at the planets count towards SOV. Simple. To comp...
- by Talula Honaloola - at 2008.01.04 09:47:00
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7. TriExporter - in EVE Technology Lab [original thread]
Have you tried using the information that the granny viewer gives you? It seemed to detail pretty much every attribute of the file/mesh.
- by Talula Honaloola - at 2007.12.15 14:53:00
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8. Pros and cons of ships using fuel? - in Player Features and Ideas Discussion [original thread]
Sounds fair enough. What if it was automatic? You dock and get refueled, and presented with a bill. Would it still increase fuel movement as stations would be buying it? You kinda got me on the whole running out bit. that wouldn't be fun. I'm ...
- by Talula Honaloola - at 2007.11.05 00:19:00
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9. Reverse ECM - in Player Features and Ideas Discussion [original thread]
I'm not sure just how popular/unpopular ecm is but i do know that the chanced base mechanic is not real crash hot. If removed though ecm becomes overpowered, one ship being able to pretty much ruin another players fun (all agree not being able to ...
- by Talula Honaloola - at 2007.11.05 00:11:00
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10. Pros and cons of ships using fuel? - in Player Features and Ideas Discussion [original thread]
I'm guessing from the lack of posts this is regarded as a bad idea? Can someone at least say why?
- by Talula Honaloola - at 2007.11.04 23:43:00
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11. Pros and cons of ships using fuel? - in Player Features and Ideas Discussion [original thread]
I was wondering what the effects of ships needing fuel in EVE would be. A similar fuel usage as POS (racial isotopes etc) but scaled for the various ship classes. Frigates needing very little and capitals vast amounts. This would introduce running...
- by Talula Honaloola - at 2007.10.29 06:27:00
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